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Educational, Cross Platform Characters, Comics

 

How has the education system taken the fun out of learning, and how can we put fun back into it? Students have become media savvy, growing up with cell phones, texting, internet and social media, so it's no wonder that picking up a dry text-book is tortuous to them. Education needs to keep up with the times, make learning incorporate the latest media-technology, free learning from the traditional classroom and make it relevant to modern life. Learning is fun, and any kind of education that forgets this fact is doomed in our modern world.

The fastest-growing book format in recent years has been the graphic novel, as kids have become such visual learners. This format, including comic books is yet to fully embrace how powerful it would be to integrate learning. It is amazing to think that Sesame Street was one of the first television programs to capitalize on the idea that television could be educational for children. The notion of integrating e-books with comic/graphic novels will be just as revolutionary over time.

Since information is changing so quickly and e-books can be updated easily and delivered without shipping or using paper, this format is poised to be able to keep up with our rapidly changing times. To take it one step further, comic books can be easily translated into video that can be embedded into e-books along with music. Imagine a rap song that taught multiplication tables embedded in a comic book along with a video coordinated of flash-cards? Or how about a form at the end of each comic book chapter where the student could fill out and have it e-mailed to the teacher?

Before we get too far ahead of ourselves, let's take a look at a wonderful artist who is taking steps to educate youth about native culture through comics. Ryan Huna Smith, recently agreed to a collaboration with Culture Collective & Living Folklore to bring Fry-Bread Man to a whole new audience. Watch the video below, learn about the history of delicious fry bread and see how we are integrating art, education and technology!

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  • Avatar
    laurent Soldermann

    So true. I teach Marketring & Innovation and I find each day that we need to teach differently (although I'm a young teacher with only 3 years experience) more interactively, using students intuition and mind power to get them to learn by doing and trying not just learning or listening which is I'm ure 90% innefficient.

     

    I recently completely changed my approach to teaching by making the students intercat more and guess what they seem to be having a lot of fun at it and another good thing I'm much less tired after doing 6 hours class !

  • Avatar
    laurent Soldermann

    I would be very interested in knowing if anyone in the educational sector is using your tool and how ? Could you put me in touch with them if so? Cheers. Also don't be afraid I posted a request for using Conductrr on anither project which is more in my other field of expertise doing market resaerch and ethnology ;-)

  • Avatar
    Robert Pratten

    hey Laurent,

    We have lots of educators using Conducttr. I'll follow up via email!

     

    Robert

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    Stephen Fisher

    Education is seen as a means to speak to and to some extent even down to its students, good teaching involves engagement. Gamification (the use of games in real world situations) is becoming a leading fore front in terms of daily life with reward card schemes being treated and developed on the idea of collect and reward much like a game. Organisations such as  http://www.io.uk.com/ have explored the idea of using games as a means to teach however why limit engagement to games or video / presentations why not combine media forms to teach and simulate creative flow. A principal I like to believe in is the human computer development cycle whereby if you throw a number of people into a room and give them a tool such as Conducttr they will either a) try and break it or b) create something unique. At the moment I am trying to develop a game that highlights the awareness of disabilities by placing the player in the role of a disabled character and to support this immersion creating a transmedia campaign of film, sound and online engagement, although some of this wont be used in university version hoping using conducttr will allow e to develop post uni and hopefully find some form of job to unleash myself in. Also using conducttr in an auidence aware project though atm its more touch and go as to its involvement.

    Crossing the lines till there are no lines to be seen is one I feel will push media forward and education itself. 

     

  • Avatar
    Robert Pratten

    Great comment Stephen! I'm looking forward to seeing the experience you create.

  • Avatar
    Richard Duncan

    My colleague and I stumbled across the conducttr video demonstrating how the product was used in Florida schools.  We were blown away.  Although we have not used conducttr or requested access to the private beta, I constantly tell myself how much more engaging the material would be with conducttr.

  • Avatar
    Brendan Heidenreich

    One of my core interests is in bridging the gap between education (in its broadest sense, not just school) and transmedia storytelling.

     

    I personally grew up finding school to be incredibly boring and irrelevant, and even much of college.  I'm now working on building approaches to learning that make the most of connectivity and stories... including learners figuring out their own evolving story.

    I learned about conductr via Rebecca Stees in the open MOOC, "Learning Creative Learning 2" at MIT Media Lab.  If anyone's interested in reading more, I have a thread going there on "Creative Learning for students unhappy in school-as-usual" -- http://discuss-learn.media.mit.edu/t/creative-learning-for-those-unhappy-in-school-as-usual/639

    I'm interested in how conducttr could be leveraged to facilitate learning, and conversations about learning, for those asking how to transform the boring, irrelevant forms education often consists of, into the kinds of experiences things like transmedia, interactivity, tropes, and story/game dynamics can make possible.

    I'm still working on figuring out how to do that, but a number of the young people I'm working with are interested in ARGs, transmedia, and creative & interactive storytelling.

    It'll be interesting to see how this platform might fit into all that. :)

  • Avatar
    Jonny Virgo Virgo

    Hi, all.  This is an interesting thread.  There are lots and lots of educators out there wanting to do more with mutli-media and transmedia.  Robert, I'm currently using Rap songs to teach kids Latin language and grammar and building this up so watch this space.

     

  • Avatar
    Robert Pratten

    Fantastic Jonny!